Showing posts with label Week 3. Show all posts
Showing posts with label Week 3. Show all posts

Sunday, 10 June 2018

EXPERIMENT 3 - WEEK 3

Inspiration from Zaha Hadid - Opera Hall


Interesting things:
- complex geometry
- distinct room arrangement
- rectilinear and curves both exist harmoniously

Problems:
- may not be simple to manipulate with incline
- need serious consideration of size, function and circulation

Plan Extrusion




I experimented with simple colours to augment my theory into reality. The views show different perspectives, close-up shot of the linkage between the bridge and the Squarehouse. Section of the building that was formed from extruding the plans in class is in plain view as the exterior will be a simple rectilinear encasing that hides this interior composed of multiple complex geometry.

I am planning also on adding curving elements for the roof and shelter of the bridge that extrudes out from the school of Engineering to the blockhouse.





Wednesday, 21 March 2018

SketchUp Models - Work in Progress

1.

Things to work on:
  • Terrain
  • Roof for underground
  • Fix lines that become hidden due to intersecting groups
  • Add interior to exhibition section and upper level
  • Add texture
2.

Things to work on:
  • Add terrain - mostly going to be flat
  • Add windows to the top and middle floor
  • Underground element's interior needs to be modelled
  • Arc elements need to be more in proportion
  • Columns could use some decoration

Tuesday, 20 March 2018

Incorporating Texture into SketchUp Model

Texture: Lustrous
I chose this texture to represent Gucci as the brand speaks of luxury, refinement and modern fashion. The lustrous texture couldn't represent the whole building's walls however, as that would be seen as redundant and will lose the luxurious quality if abundantly applied. Therefore, I decided to make the doors to be the key point in the interior design, as Gucci's signatur, perpendicular or patterned elements, are seen throughout the facade of the building.

Texture: Chunky
Chunky is a very suitable word for the revival cycles since their focus is on recycling parts of an applicance to build something new - it's piecing together small things to create a large chunk of something better. Therefore, I used the chunky texture on the wall near the space the client will mostly work at.


Texture: Organic
I wanted something organic within my architecture so that it won't be dismissed as being too rigid. Most of my other materials are either concrete, brick or stone, which gives off the feeling of hardness. Hence, the "middle ground" should be constructed for the viewer to feel less enclosed; especially since this is the exhibition area as well. Therefore, I decided to use the organic texture in this model.